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| Mage EXP: 140% |
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| There are as many kinds of Mages as there are other classes: Wizards, |
| Sorcerors, Necromancers, Summoners, Transmuters, Elementalists, and a |
| dozen more. Most of these specialists, though, never venture forth from |
| their respective towers as they are not very well suited to adventuring. |
| For this reason, most magic-users you meet in cities will be general |
| Mages. These people are quite powerful, and wield a potent magical |
| arsenal. Mages have at their command mostly combat and defense spells, as |
| they are either adventurers, searching for fortune, or are the emissaries |
| of other Wizards, who need them to search out lost artifacts or spell |
| components. Either way, they are formidable and unpredictable foes. Mages |
| use only staves (including the staff-sling) and daggers in combat, as |
| they need as much mobility as possible. For this reason also, they will |
| only wear robes for protection, and thus rely on their magic for |
| protection. |
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| HP/Level: 3-5 Magic: Mage-3 Combat: 1 Weapons: Staff Armour: Robes |
+---------------------------------------------------------------------------+
| Abilities: None. |
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