+---------------------------------------------------------------------------+
| HUMAN |
+---------------------------------------------------------------------------+
| The origins of humanity are shrouded in obscurity. This may seem a |
| ludicrous statement, but the fact is there -- humans just mysteriously |
| appeared one day. Theories on this event are numerous. Some say the Elves |
| found humanity's ancestors roaming in the woods, and nurtured them over |
| the ages until they were mature enough to survive as a sentient species. |
| Another hypothesis is that humans are from a distant star, and that one |
| day a great sky-craft collided with this land and created the barren |
| wasteland to the east. Whatever the solution is, the Elves will not, or |
| cannot, say. In any case humans have flourished in the past four hundred |
| years, and now their domain is such that they are the most numerous |
| people in the land. Human males average just under six feet tall, and |
| females about five and a half. They have no extra special abilities or |
| aptitudes except their versatility and drive. They do equally well in any |
| class, but are well-suited to the Ranger and Druid classes, which require |
| well-developed abilites all around. |
+---------------------------------------------------------------------------+
| Strength:40 Agility:40 Intellect:40 Wisdom:40 Health:40 Charm:40 EXP: +0% |
+---------------------------------------------------------------------------+
| Racial Abilities: None |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| HALF-ORC |
+---------------------------------------------------------------------------+
| Half-Orcs are almost exclusively the result of an Orc raid on a Human |
| village. They are not terrible-looking, having only the squinty eyes, |
| pronounced canines and coarse hair of an orc, but the innate Orcish poor |
| temper is passed on to these offspring. They are much better behaved than |
| Orcs, and do not have the homicidal hatred for other races that Orcs do |
| (unless they have been raised by Orcs, and then you will see them only as |
| your foes). They are somewhat dull-witted, and are not terribly patient, |
| but they are tough as nails and are relentless in battle. Having a |
| trustworthy Half-Orc companion is like having your own personal army. |
| They excel in all things martial, especially in the Witchunter class, |
| where their instinctive fear of magic can be used to advantage. Half-Orcs |
| are almost universally mistrusted, which is quite unfortunate since they |
| are not horrible by nature, and so they must continually prove their |
| worth to others. |
+---------------------------------------------------------------------------+
| Strength:45 Agility:40 Intellect:30 Wisdom:30 Health:50 Charm:30 EXP: +0% |
+---------------------------------------------------------------------------+
| Racial Abilities: None |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| HALF-ELF |
+---------------------------------------------------------------------------+
| Half-Elves are the offspring of a Human and an Elf. Most are born from |
| Human raids into Elven lands -- Humans sometimes can be despicable -- but |
| some are the result of an Elf and Human partnership. This is a rare |
| occasion, for though Elves are very beautiful to Humans, they are aloof, |
| and rarely mix with others. This dubious background makes most Half-Elves |
| bitter and so they remain loners, not wanting to be part of any culture |
| (and in their minds, not welcome). These are usually ferocious and un- |
| trusting, and make good allies if you can gain their respect. They look |
| much like humans, except they are slimmer and more comely, with slightly |
| Elven features. They mix the good qualities of both races, and are very |
| versatile. Half-Elves can be pretty much any class they wish to be, but |
| most are Rangers or Druids, due to their preference for solitude. |
+---------------------------------------------------------------------------+
| Strength:35 Agility:45 Intellect:45 Wisdom:40 Health:35 Charm:45 EXP: +5% |
+---------------------------------------------------------------------------+
| Racial Abilities: None |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| KANG |
+---------------------------------------------------------------------------+
| Imagine a cross between a snake and a lizard, standing on two feet like |
| a human and with the intelligence of a predator, and what you have is the |
| Kang. They are a mysterious folk from the depths of secluded swamps and |
| jungles, and are rarely seen in mannish cities. When they do venture |
| forth, it is usually to see the odd splendour of the outside world, and |
| so the specimens encountered outside of their homes are usually more |
| intelligent and friendly than their exotic jungle brethren. Kang are |
| tall, some nearing seven feet in height, and are broadly muscled. Their |
| scaly skin is not much thicker than human skin, and is a different colour |
| for each individual. They have a strange loping walk, and are not very |
| flexible, which is odd since they are snake-like. Kang appparently |
| worship a deity of Peace and Healing, and many of them are Paladins, on |
| some personal crusade to extinguish evil in the world. They are fierce |
| fighters, but do not do well in Magery. They make good Clerics, Warriors |
| and Witchunters. They are also apparently immune to poison of any kind. |
+---------------------------------------------------------------------------+
| Strength:55 Agility:30 Intellect:30 Wisdom:45 Health:50 Charm:30 EXP:+10% |
+---------------------------------------------------------------------------+
| Racial Abilities: Poison Immunity |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| HALF-OGRE |
+---------------------------------------------------------------------------+
| Half-Ogres are the offspring of an Orc and an Ogre. No-one really knows, |
| or wants to know, how this comes about. They are about seven feet tall, |
| and are nearly hairless. They are quite powerful and large, and their |
| bodies are nearly all muscle. Unfortunately, they have all the cunning |
| and tact of a six-year-old child, and the coordination of a drunk. They |
| have a rash temper, but are easily distracted, and so if you are careful |
| it is fairly easy to avoid conflict with one. Many store-owners have |
| Half-Ogre workers, for they can work almost tirelessly, and can lift |
| hundred-pound barrels as if they were pillows. Half-Ogres have neither |
| the near-berserk fury of Ogres, nor the partial intelligence of Orcs, but |
| have a simple kind of behaviour which is almost pitiable. They are not |
| truly evil, but are frequently exploited due to their stupidity. |
| Half-Ogres are almost exclusively Warriors. As a result of their innate |
| lack of intellect combined with their incredible resilience, they are |
| quite resistant to magic. |
+---------------------------------------------------------------------------+
| Strength:60 Agility:20 Intellect:20 Wisdom:25 Health:60 Charm:25 EXP:+20% |
+---------------------------------------------------------------------------+
| Racial Abilities: Extra Magic Resistance, Toughness, +1 HP per Level |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| GNOME |
+---------------------------------------------------------------------------+
| Gnomes are distant cousins of the Dwarves. They are about the same height |
| as Dwarves, but are considerably slimmer. Long ago a tribe of Dwarves |
| made its home on the surface, far from their ancient home. Over the |
| centuries this tribe changed, becoming less dependant on their muscles |
| and more on their mind. As this progressed, the natural technological |
| of the Dwarves was changed into something more refined than metallurgy or |
| mining -- machinery. Where an Elf sees a waterfall and thinks of its |
| natural beauty, and a Dwarf sees only the precious stones being smoothed |
| in its waters, a Gnome plots water-wheels and dams. Gnomes are cunning |
| and inventive, always thinking up new plots and trying to devise more and |
| more efficient ways to do things. Gnomes make proficient Mages and |
| Thieves, because they have the natural intelligence and curiosity needed |
| to be a Mage, and the knowhow to get by devices. Gnomes can see fine in |
| the dark due to their Dwarven ancestry, as well as a having a slightly |
| increased resistance to mind-affecting magic. |
+---------------------------------------------------------------------------+
| Strength:35 Agility:45 Intellect:45 Wisdom:40 Health:45 Charm:35 EXP:+25% |
+---------------------------------------------------------------------------+
| Racial Abilities: Extra Magic Resistance, Night Vision, Extra Defense |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| DWARF |
+---------------------------------------------------------------------------+
| Dwarves are the second oldest race known today. The Elves, of course, are |
| the first. Dwarves average about four and a half feet in height, and tip |
| the scales at about two hundred pounds each. They are a solitary folk, |
| and do not easily welcome strange people -- but do not mistake this for |
| hostility. Once you have gained a Dwarf's friendship, that bond will last |
| until either of you is dead. They are cautious and slow to anger, but |
| once their anger is roused they are terrible fighters. Dwarves love and |
| craft precious gems and metals of all sorts, and are great worksmiths. |
| They manufacture precious and elaborate suits of mail, and craft gleaming |
| axes with blades of true-silver. These items seldom leave the underground |
| homes of the Dwarves, but there are stories of heroes who have done some |
| great service in receiving such a gift. Dwarves make excellent Warriors, |
| Clerics and Paladins, due to their unshakeable faith. Dwarves can see in |
| pitch darkness due to their constant work underground, and their stubborn |
| nature and strong willpower give them a good resistance against spells |
| affecting the mind and body. |
+---------------------------------------------------------------------------+
| Strength:50 Agility:30 Intellect:35 Wisdom:50 Health:50 Charm:30 EXP:+25% |
+---------------------------------------------------------------------------+
| Racial Abilities: Extra Magic Resistance, Night Vision, Extra Encumbrance |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| DARK-ELF |
+---------------------------------------------------------------------------+
| Dark-Elves are not actually a separate race, but are in fact a fanatic |
| sect of Elves who believe that the other races of the realm are |
| destroying the ancient homelands of the Elves, and must be stopped for |
| this. They are the enemy of all other races (save Elves), and will wage |
| war with any race which threatens the forests and their homes. They do |
| not accept the Elven belief that this is what is meant to be, and are |
| determined to stop it. Consequently, they are driven from any already- |
| populated place, and so make their homes far from the wooded groves they |
| adore. Most live in the mountains, or in caves, and thus have a much more |
| pallid complexion than their sylvan brethren. Due to their harsher lives |
| they are tougher and less friendly between themselves. Any Dark-Elf seen |
| outside of their strongholds is an outcast, one who does not agree with |
| the intolerant theories of his people. These may be trusted, for the most |
| part, even though they may be a little cold. Dark-Elves are like Elves in |
| respect to what classes they excel in. They too can see in the night. |
+---------------------------------------------------------------------------+
| Strength:35 Agility:50 Intellect:50 Wisdom:30 Health:35 Charm:40 EXP:+30% |
+---------------------------------------------------------------------------+
| Racial Abilities: Stealth, Night Vision |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| HALFLING |
+---------------------------------------------------------------------------+
| Little is known about this shy, reclusive folk. Physically, they average |
| around three feet high, about half the height of a human (hence the name) |
| and are therefore quite weak. They are surprisingly tough and incredibly |
| agile -- halflings quickness is deceptive, and some adventurers get more |
| than they bargain for when they tangle with a Halfling. They are fond of |
| good company and good drink, and are very soft-hearted over-all. But when |
| a Halfling is cornered, or his home (or food and drink!) is threatened, |
| they will fight with a ferocity that would startle any but the most |
| seasoned of adventurers. Halflings do not take too well to magic, and |
| seldom is a Halfling seen who can demonstrate magical powers of any sort. |
| Show a Halfling a good beer, a comfortable seat, and pleasant company, |
| and you will have a friend for life. Halflings make excellent Thieves, |
| due to their innate agility and stealth. |
+---------------------------------------------------------------------------+
| Strength:20 Agility:60 Intellect:40 Wisdom:40 Health:45 Charm:40 EXP:+30% |
+---------------------------------------------------------------------------+
| Racial Abilities: Stealth, Extra Defense, -1 HP per Level |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| ELF |
+---------------------------------------------------------------------------+
| Elves are the Elder race. They are as old as the trees and the rivers |
| they love so dearly. Ever since time has been recorded, the Elves have |
| been there, singing and tending to the forest animals. Nowadays the Elves |
| are few, their numbers slowly dwindling as the forests they live in are |
| cut down. They do not begrudge this, though, but see it as a passing of |
| an age, the time of Humans. The Elves seen in cities are the very young, |
| short on experience and high-spirited. They seem almost like children -- |
| excitable and inquisitive, even though some of them may be older than |
| entire Human families. Physically, Elves are quite tall, the same size as |
| humans, but seem much taller due to their slimness. They are extremely |
| magical creatures, and most are pacifistic -- unless there is some cause |
| for action. In that case, they are savage fighters, both with spell and |
| sword. They make great Mages, Warlocks and Gypsies, due to their cunning |
| and grace. Elves can see equally well in dark or day. |
+---------------------------------------------------------------------------+
| Strength:35 Agility:50 Intellect:50 Wisdom:35 Health:30 Charm:50 EXP:+35% |
+---------------------------------------------------------------------------+
| Racial Abilities: Stealth, Night Vision |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| GOBLIN |
+---------------------------------------------------------------------------+
| Goblins have a decidedly mixed reputation. First off, they average about |
| five feet tall, have pale green or grey skin, and save the fine, |
| luxuriant hair on their heads they have little or no body hair. They are |
| almost always smiling, in that white, sharp-toothed grin of theirs, and |
| more often than not you cannot tell whether or not they are eyeing you |
| like a side of meat. Despite their unsettling near-savagery they have a |
| disarming charm which almost offsets their strange appearance. Almost. |
| Goblins are thin and wiry, small and compact but very tough for their |
| size. They are quite intelligent, and are exceedingly agile -- they are |
| well-suited for either Mage or Thief. They are in their element in the |
| Gypsy class. Goblins are fond of bartering, and will sit for hours to |
| haggle down the price of a loaf of bread by one copper coin. Many wealthy |
| merchants hire a Goblin to deal with others of his kind, and the sight of |
| two Goblins in a haggling contest is a sight to see! Goblins can see very |
| well in the dark, due to the odd construction of their eyes. |
+---------------------------------------------------------------------------+
| Strength:30 Agility:55 Intellect:45 Wisdom:40 Health:40 Charm:40 EXP:+40% |
+---------------------------------------------------------------------------+
| Racial Abilities: Stealth, Night Vision |
+---------------------------------------------------------------------------+
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